Adapt and Survive

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The Silicon Void Kickstarter ended and… welp! We ended up raising less than 4% of the goal, and awareness of the campaign didn’t extend much farther than my immediate circle of influence. This was a disappointing outcome, but far from unexpected. There are a lot of ways to rationalize the… Read more »

The Silicon Void Kickstarter is Live!

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Hi everybody – we just launched on Kickstarter! https://www.kickstarter.com/projects/doctorshrugs/silicon-void I’ll be posting updates on the Kickstarter page itself throughout the month with more tidbits about the design, story, art and music of the game. If you’re excited about Silicon Void, please spread this link far and wide! This is a niche… Read more »

Expanded Silicon Void Demo v0.2.0 Available + Kickstarter Announcement

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Silicon Void v0.2.0 is now available at https://doctorshrugs.itch.io/siliconvoid! In addition to a wide variety of bug fixes and usability improvements, this expanded demo adds lots of new content: Dive into the galactic communications network Explore the City of Intersection, a failed Senescent colony Meet the hive minds who vie for… Read more »

Designing Silicon Void’s Combat, Part 2: Critical Eye

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Last time, I described how I designed Silicon Void‘s turn clock in response to what I perceive to be flaws in Chrono Cross‘ combat mechanics. In this post we finally leave Chrono Cross behind and look at a mechanic that has an entirely different inspiration. Besides the upcoming enemy turn… Read more »

Designing Silicon Void’s Combat, Part 1: Clockwork

Since the main selling point of Silicon Void (play the demo!) is the combat system, I wanted to spend some time digging into the rationale behind its mechanics. Two general principles guide my thinking about turn-based combat: Every action you take should have multiple consequences, allowing novel scenarios to emerge from a limited… Read more »

Silicon Void Pre-Alpha Demo v0.1.1 Now Available

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Hello friends – just a quick update to let you know that you can play the first public build of Silicon Void by going over to https://doctorshrugs.itch.io/siliconvoid! I’m excited to hear what you think about the game and in particular the combat system. As I note on the itch page, I… Read more »

Announcing Silicon Void

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Today I announced the indie game I’ve been working on and referencing vaguely on this blog for the past year! It’s called Silicon Void, and you can watch the announcement trailer right here: As you can see, it’s aesthetically quite different from Chrono Cross, but hopefully you recognize the mechanical similarities… Read more »

Persona 5 Combat Impressions

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I’m about forty hours into Persona 5 and I wanted to share some scattered thoughts on the combat system now that I’ve had a lot of time with it. No story spoilers below, but I do refer to some mechanics that aren’t revealed until later in the game. Unfortunately, I… Read more »

Chrono Cross Mechanics Pt. 5: Odds & Ends

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In this final article on Chrono Cross combat mechanics I want to touch on various Element effects that aren’t related to directly dealing damage or healing. With such a large mechanical “surface area” there are numerous opportunities to design situationally useful abilities that let the player and the AI manipulate the… Read more »