Today I announced the indie game I’ve been working on and referencing vaguely on this blog for the past year! It’s called Silicon Void, and you can watch the announcement trailer right here:
As you can see, it’s aesthetically quite different from Chrono Cross, but hopefully you recognize the mechanical similarities if you look at the UI:
I’m looking forward to finally putting my money where my mouth is and showing some of my own combat system ideas instead of just dissecting other games. Once the pre-alpha demo is ready to play, I’ll start blogging about things like:
- Why Hit% doesn’t reset when you change the active character
- The tradeoffs when using Defend vs Charge in between actions
- How to level up abilities by 1) equipping them and then 2) not equipping them
- That thing in the upper left that looks like Simon
Later this summer I’ll be launching a Kickstarter to fund the next two years of Silicon Void’s development. Between now and then, I’ll be doing everything I can to increase the odds of the campaign’s success by releasing the demo, and posting regular updates to this blog and the game’s Twitter, Facebook and Youtube channels.
Some of you have been following this RSS feed in one form or another for more than a decade, and I appreciate your support over the years. Making this game real is going to be the most challenging thing I’ve ever done, and I hope you’ll help me by spreading the word to people who like Chrono Cross, people who like RPGs, people who like games, and people who like seeing things blow up in space.